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# First Things First
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- Moving activities from circle of concern to circle of influence.
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- Knowing when to stop.
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- What makes a successful week/day?
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# Q2 Positive - Everyday Recovery/Renewal
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- Learn - Do something to learn.
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- Social - Do something to connect socially.
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- Health - Do something for your health.
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- Movement - Do something to move
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- Help - Do something to help someone.
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- Relax - Do something to relax. Activities that help you rest or recover.
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Balancing Act
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Health & body
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Learning & growth
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Joy & fun
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Mindfulness & reflection
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Connection & relationships
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Life Maintenance
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Progress & Purpose
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Conditions
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- health
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- frameworks
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- beliefs
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- ideologies
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Career->Finances->Expense
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Expenses:
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- Living
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- Leisure
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- Utility
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```mermaid
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---
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config:
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look: handDrawn
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theme: neutral
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---
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flowchart LR
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Action-->Time-->Energy-->Motivation-->R -->Output
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subgraph R[Resources]
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Money
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Space
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end
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```
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## Environments
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```mermaid
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---
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config:
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look: handDrawn
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theme: neutral
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---
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flowchart TD
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subgraph E1[Social Environment]
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Neighborhood
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Family
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Friends
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Coworkers
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Relationship
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E11[Social Media]
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Community
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end
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subgraph E2[Physical Environment]
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E21[Homeliving space]
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E22[Workspace]
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School
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E24[Public space]
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E25[Neighborhood and city]
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E26[Climate and weather]
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end
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subgraph E3[Infrastructural Environment]
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Societal
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Cultural
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Legal
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Educational
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Language
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Media
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end
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subgraph E4[Physiological Environment]
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E41[Health/Fitness Condition]
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E42[Psychological Condition]
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E43[Beliefs]
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E44[Mindsets]
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E45[Thoughts]
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E46[Behavioral Patters]
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end
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```
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## Decision Diagram
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```mermaid
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flowchart TD
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T --> R
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subgraph R[Recovery/Renewal]
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end
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T[Tired]
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X[asdfa]
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```
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