# First Things First - Moving activities from circle of concern to circle of influence. - Knowing when to stop. - What makes a successful week/day? # Q2 Positive - Everyday Recovery/Renewal - Learn - Do something to learn. - Social - Do something to connect socially. - Health - Do something for your health. - Movement - Do something to move - Help - Do something to help someone. - Relax - Do something to relax. Activities that help you rest or recover. Balancing Act Health & body Learning & growth Joy & fun Mindfulness & reflection Connection & relationships Life Maintenance Progress & Purpose Conditions - health - frameworks - beliefs - ideologies Career->Finances->Expense Expenses: - Living - Leisure - Utility ```mermaid --- config: look: handDrawn theme: neutral --- flowchart LR Action-->Time-->Energy-->Motivation-->R -->Output subgraph R[Resources] Money Space end ``` ## Environments ```mermaid --- config: look: handDrawn theme: neutral --- flowchart TD subgraph E1[Social Environment] Neighborhood Family Friends Coworkers Relationship E11[Social Media] Community end subgraph E2[Physical Environment] E21[Homeliving space] E22[Workspace] School E24[Public space] E25[Neighborhood and city] E26[Climate and weather] end subgraph E3[Infrastructural Environment] Societal Cultural Legal Educational Language Media end subgraph E4[Physiological Environment] E41[Health/Fitness Condition] E42[Psychological Condition] E43[Beliefs] E44[Mindsets] E45[Thoughts] E46[Behavioral Patters] end ``` ## Decision Diagram ```mermaid flowchart TD T --> R subgraph R[Recovery/Renewal] end T[Tired] X[asdfa] ```